Guard has a 33%-67% chance to active on an opponents Normal Move, reducing its damage. Too bad most popular warriors have lousy NMs and crazy Special Moves.
Mana Spring has a 33%-50% chance to activate on any damaging hit, giving you ONE extra mana. If it activates on your 2-mana turn, it can sorta help, but gee, I just love it when it actives on my 1 mana turn when I have no mana, shave off a whopping 0 turns needed to charge my SM.
Healing Strike restores a colossal 7ish percent of each member of my team's health whenever I score a KO... with my NM... and a Perfect... Well, at least it plays to my good NM, and I just had to give up Critical Hit for it.
And people say the Hunter path is trash.
Seriously though, how do you even use this path?